Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. I'd then put project hippy above VW at the bottom. *Realistic AI Detection 2 SE Lite.esp esp; 284. New comments cannot be posted and votes cannot be cast. I CTD whenever I try to enter skyfall estate having both mods activated. which one is best? *Open Cities Skyrim.esp esp; 286. A popup box should appear, left-click on Edit and tick the ESL checkbox. Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way SSEedit shows the data stored in the navmesh entries, it's impossible to figure that by using SSEedit. Page 10 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Im pretty sure I got permission for the ELE patch way back when this mod came out, but the CRF patch has a lot of unique records, so I always ask when that is the case. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. It does more. Falkreath.esp. The load order between the mods listed here and the main plugin (Immersive Citizens - AI Overhaul.esp) can be important. Similar Guides. Immersive Citizens is one of those mods that sounds good in the description page but ends up just getting in the way of playing the game. Immersive Citizens - AI Overhaul.esp It is recommended that you read the Immersive Citizens SE: Compatibility Notes and to check for conflicts in SSEEdit after sorting with LOOT. On Oct 16, 2020 12:03 pm, by Gamer. A full list of working Skyrim VR Mods, Skyrim Virtual Reality, Oculus Rift, Vive A few mods such as More Tavern Idles have implemented the modifications made by Immersive Citizens on navigation meshes and thus are compatibles if you load them after Immersive Citizens. If I was starting over from scratch, I might think about it. https://www.nexusmods.com/skyrimspecialedition/mods/173. - Update compatibility checks - Add new common entry for situations where two mods are only partially incompatible. ai overhaul vs immersive citizens ai overhaul 2020. Source: reddit.com. If a mod is listed here, it does not mean that it does not contains defects creating minor AI bugs (NPCs teleporting for example). These unnecessary modifications on navigation meshes have been created automatically by The Creation Kit (it's a bug). The third sections have been created to help you to anticipate future incompatibilities and to help you identify mods which are incompatibles, but are not listed as being such. A few mods such as More Tavern Idles have implemented the modifications made by Immersive Citizens on navigation meshes and thus are compatibles if you load them after Immersive Citizens. My general direction in using a heavily modded skryim has been one toward using mods that are more singular in purpose. I was planning to check with JK Skyrim, but have to wait for the update of certain mods before giving it a go. #44600340 is also a reply to the same post. All these plugins have been checked and tested by myself and are displayed in alphabetical order. If you want to try to use a mod which alters a few navmeshes also modified by Immersive Citizens, then the conflict winner should be the mod which alters the more the navmeshes modified by both mods. Note that the incompatibility of the mod listed here may dramatically increases at each update of Immersive Citizens. *Serana Dialogue Edit.esp esp; 285. AI Overhaul is a smaller option, so if you have performance issues it's a slightly better bet. Only mods with direct conflicts with Immersive Citizens - AI Overhaul.esp have been placed after it. Whatever your load order, the plugins listed here will partially or completely disrupt either all or some of my AIs (please read the FAQ for more details). All the mods listed here are compatibles. Darkwater Crossing.esp. Immersive Citizens - ELE patch.esp can be safely flagged as an ESL. The first section lists all the plugins which are known to be incompatibles with Immersive Citizens while the second section lists all the plugins which are known to be compatibles. Falkreath.esp. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. What does AIOIC do? Specifically, this plugin deeply overhauls the AI used by NPC citizens when they are in a … However, due to the time it takes, he gave up concerning his other town overhauls. member; 46 posts; 1 kudos; 19 December 2020, 2:16AM . - If by using TESVedit, you see that another plugin modifies the same navmeshes, it's very likely that this plugin is not fully compatible. Page 14 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Hello Shurah, Thank you very much for this update. I am really dying for a city overhaul but I can't just let go of Immersive Citizens because the AI is so good. If a mod is listed here, it does not mean that it does not contains defects creating minor AI bugs (NPCs teleporting for example). - If by using SSEedit, you see that another plugin modifies the same navmeshes, it's very likely that this plugin is not fully compatible. Immersive Citizens Compatibility / Load Order. As of now Im kind of done modding Skyrim and Im only changing minor things in my load order. I have Immersive Citizens: AI Overhaul installed and for the most part it works as it should. Immersive Citizens - AI Overhaul (Lite Version) is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. For your information, Immersive Citizens doesn't not alter the navmehes used inside Breezehome, Honeyside, Vlindrel, Hall Hjerim and Proudspire Manor. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. - Any mods which remove or move or add chairs, beds, tables, walls inside the Inns won't be compatibles, even if the Inn is located in an area highlighted in grey. 2 comments. Page 30 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #44590510. supporter; 2,291 posts; 55 kudos; 17 December 2020, 5:31PM. They've been in my load order since day one but I haven't had issues with them like what you guys are talking about but I would like to know exactly what immersive citizens as far as anything other than dialogue. kingnecrosis. Why is lantern of skyrim loaded before USSEP ? Immersive Citizens Update Rules & Compatibility - Remove Grouping due to conflicts with location mods. Allowing characters to walk around the new obstacles without problems. Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way TESVedit shows the data stored in the navmesh entries, it's impossible to figure that by using TESVedit. ai overhaul is newer, compatible with city mods and script free while. For now, these modifications are not recognised as ITM (More information about ITM here) by TESVedit while they should be recognised as such. For reminder, Immersive Citizens alters navigations meshes for 3 reasons: Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. For your information, Immersive Citizens doesn't not alter the navmehes used inside Breezehome, Honeyside, Vlindrel, Hall Hjerim and Proudspire Manor. However I notice that in certain locations and times, NPCs become stuck. Specifically, combat AI is revamped, with citizens using a new “Survival Instinct” feature that gives them the ability … Immersive Citizens – MTE patch.esp. Most of them are being placed before IC. Originally I thought there was multiple because I wasnt as familiar with STEP packs and who … in the areas highlighted in, To allow NPCs to navigate around the static objects and the furnitures added by Immersive Citizens. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. immersive citizens is more complete, affect npcs from mods and might have fewer bugs. Page 10 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Im pretty sure I got permission for the ELE patch way back when this mod came out, but the CRF patch has a lot of unique records, so I always ask when that is the case. 0 Vote Up Vote Down. This will turn the ESP into an ESP Flagged as an ESL. Note that LOOT does not correctly position my plugin nor the related compatibility patches. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. Immersive Citizens - AI Overhaul (Lite Version) is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans … PC SSE - Help. Note also that it's not possible to design functional compatibility patches with SEEedit for the plugins listed here (please read the FAQ for more details). Immersive Citizens makes a very broad range of changes everywhere, therefore it's even more of a compatibility and stability nightmare than mnikjom's AI Overhaul, which simply edits/adds NPC AI packages, distributes them, and shifts/adds more idle markers. Bathing Beauties or Beefcake - Luxury Suite, Breezehome TNF - Elianora's Flavour (must be positioned above Immersive Citizens - AI Overhaul.esp), BreezehomeTNF - Hearthfire (must be positioned above Immersive Citizens - AI Overhaul.esp), Civil War Repairs (must be positioned above my plugin), Dawn of Skyrim Collection (only the original version is compatible, the director's Cut version is not), Dovahkiin Hideout (must be positioned above my plugin), Enhanced Lighting for ENB (don't forget to install the provided compatibility patch), Enhanced Skyrim Factions - The Companions Guild (must be positioned above Immersive Citizens - AI Overhaul.esp), Fox Cafe_X (must be positioned above Immersive Citizens - AI Overhaul.esp), Hidden Hideouts of Skyrim City Edition (must be positioned above my plugin), Immersive Content - Realistic Outdoor Lights (I recommand to position it above Immersive Citizens - AI Overhaul.esp), Interesting NPCs (must be positioned above Immersive Citizens - AI Overhaul.esp), Legendary Cities - Tes Arena - Skyrim Frontier Fortress, More Tavern Idles (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch), Provincial Courier Service (must be positioned below Immersive Citizens - AI Overhaul.esp), Rayeks End - Mini Hideout (must be positioned above my plugin), Realistic Room Rental Enhanced (Note: only compatible if you use the provided compatibility patch), Requiem (must be positioned above Immersive Citizens - AI Overhaul.esp), Relationship dialogue overhaul (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Routa - Stormcloak and Warrior cabin (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate - Buildable Edition (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate - Multiple Adoption Friendly (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Bridges (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Sewers 4.11 "No Vanilla Navmesh edits", SOUTH DRAGON BRIDGE - Fight Against the Thalmor IV, Thanes Breezehome (must be positioned above my plugin), Thornrock (must be positioned above my plugin), Towns and Villages Enhanced (the complete series is compatible), Underground Bathhouse and Paradise Valley, WHITERUN GREENized 2 Alpha - Oasis of the North, Whiterun Complete (must be positioned above Immersive Citizens - AI Overhaul.esp), Whiterun Mansion (must be positioned above Immersive Citizens - AI Overhaul.esp), The plugins modifying the environment of cities, villages or settlements in the areas highlighted in, The plugins modifying the environment of cities, villages, settlements or houses (shops, jarl's house, etc.) Immersive Citizens. Provincial Courier Service.esp. Below are 3 sections. Therefore, it's very unlikely that JK's Skyrim will be fully compatible in the futur. The Brotherhood of Old.esp. Does this mod do the same thing that AI overhaul immersive citizens does? If it is important, it has been defined. I'm posting this because I Need an opinion and help. The short answer is not compatible but it can be made to work with Diverse Skyrim and other city mods if it is loaded after this mod in your load order so the navmesh overrides this mod. I would like to remind you of 3 important things: To help you to determine if a mod is incompatible, here are some tips for you: It depends how the mod has been designed and where the static objects and furnitures have be placed. *Dawn of Skyrim Director's Cut - OCS Patch.esp esp; 287. Expanded Towns and Cities author MissJennaBee's comment on the subject here : At Shurah's request, the Immersive Citizens patches have been removed from ETaC's installer permanently. - Any mods which adds only static objects or furnitures in the areas highlighted in orange may be incompatibles. Source: reddit.com. Page 40 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #44979325. The citizens of Skyrim have got an AI Overhaul. All the mods listed here are compatibles. 2 years ago. Bathing Beauties or Beefcake - Luxury Suite, Bridges of Skyrim (must be positioned above Immersive Citizens - AI Overhaul.esp), Civil War Repairs (must be positioned above Immersive Citizens - AI Overhaul.esp), Dawn of Skyrim Collection (only the original version is compatible, the director's Cut version is not), Enhanced Lighting for ENB (must be positioned below Immersive Citizens - AI Overhaul.esp), Enhanced Skyrim Factions - The Companions Guild (must be positioned above Immersive Citizens - AI Overhaul.esp), Immersive Content - Realistic Outdoor Lights (I recommand to position it above Immersive Citizens - AI Overhaul.esp), Interesting NPCs (must be positioned above Immersive Citizens - AI Overhaul.esp), Legendary Cities - Tes Arena - Skyrim Frontier Fortress, More Tavern Idles (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch), Provincial Courier Service (must be positioned below Immersive Citizens - AI Overhaul.esp), Requiem (must be positioned above Immersive Citizens - AI Overhaul.esp), Relationship dialogue overhaul (it is recommended to position it below Immersive Citizens - AI Overhaul.esp), Routa - Stormcloak and Warrior cabin (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyfall Estate (SE) (must be positioned above Immersive Citizens - AI Overhaul.esp), Skyrim Bridges (must be positioned above Immersive Citizens - AI Overhaul.esp), SOUTH DRAGON BRIDGE - Fight Against the Thalmor IV, Towns and Villages Enhanced (the complete series is compatible), The plugins modifying the environment of cities, villages or settlements in the areas highlighted in, The plugins modifying the environment of cities, villages, settlements or houses (shops, jarl's house, etc.) It depends how the mod has been designed and where the static objects and furnitures have be placed. If you want to try to use a mod which alters a few navmeshes also modified by Immersive Citizens, then the conflict winner should be the mod which alters the more the navmeshes modified by both mods. Page 15 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Just a few notes on my points specifically above as that info is near a month old and a lot changes in a month mod wise: REGS is the only pack I know of thats dropped support partly because of ICAIO. Specifically, combat AI is revamped, with citizens using a new “Survival Instinct” feature that gives them the ability … Exactly all what this mod says it does, give or take a few things, since it's been a while since I've read … Page 26 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: Hello,I'm having conflicts with Immersive citizens and skyfall estate. *Immersive Citizens - AI Overhaul.esp *Relationship Dialogue Overhaul.esp *Immersive Citizens - OCS patch.esp *Darkwater Crossing.esp *Whistling Mine.esp I made a patch for Obis and UniqueLoot because they are conflicting mods. Dragonborn issue. - Any mods which remove or move furnitures, chairs, beds, tables, walls, bridges, archery targets or houses in the areas highlighted in orange won't be compatibles. Alternate Start – Live Another Life.esp. I run immerse citizen, realistic conversations,and relationship dialogue overhaul.I run multiple dialogue mods for Karliah and Serana as well as city guard dialogue mods. Oblivionplayer437. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans … Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. If it is important, it's been defined. Compatibility Run All Patches At The End Of Your Load Order ... Immersive Citizens - AI Overhaul - Load Before TPOS Skyrim Bridges The WatchTowers JK's Whiterun Oakwood Whiterun Outskirts Market Solitude Expansion Forgotten Settlements Legendary Cities Ultimate Whiterun Immersive Laundry I CTD whenever I try to enter skyfall estate having both mods activated. FAQ › Category: Troubleshooting › Immersive Citizens Compatibility / Load Order. I've played with it and it was very impressive. - Any mods which adds only static objects or furnitures in the areas highlighted in orange may be incompatibles. must be positioned above Immersive Citizens - AI Overhaul.esp, Adura's Merchant Mod - Player Shops (only slightly incompatible ; must be positioned above Immersive Citizens - AI Overhaul.esp), Dawn of Skyrim (Director's Cut version incompatible ; the original version is fully compatible), Holds The City Overhaul (Complete version), JKs Cities - Lite (only slightly incompatible), Jk's Falkreath (only slightly incompatible), JK's Whiterun (version 1.3 ; only slightly incompatible), Rigmor of Bruma (only slightly incompatible), Riverwood reborn / Riverwood reborn 2 / Riverwood Redux, Run for your lives (version 2.1 or above), Skyrim Better Roads (only slightly incompatible), Skyrim Sewers (must be positioned above Immersive Citizens - AI Overhaul.esp), THE PEOPLE OF SKYRIM (Warning: the author released on purpose a false compatibility patch), Unique Vampire Dens (only slightly incompatible ; must be positioned above my plugin), 7K Better Whiterun - City Under Construction. +AI Overhaul - Open Cities Compatibility +AI Overhaul SSE +JK's Skyrim +SMIM - Static Mesh Improvement Mod +UIExtensions +Immersive Citizens - AI Overhaul +Majestic Mountains +Open Cities Skyrim - SSE +Improved Roads +Bijin AIO for USSEP +Bijin Wives SE +Bijin NPCs SE … I'd put vivid weathers at the bottom, above realistic conversations and alternate start. PC SSE - Mod. FOMOD Instructions - Immersive Citizens - AI Overhaul. Only compatible if you use the provided patch Requiem (should be located above Immersive Citizens - AI Overhaul.esp) Relationship Relationships Overhaul (recommended to position it below the dive citizens - AI Overhaul.esp) Riverside Lodge Riverwood Millhouse Ruth - Stormcloak and Warrior Cabins (should be The first section lists all the plugins which are known to be incompatibles with Immersive Citizens while the second section lists all the plugins which are known to be compatibles. Immersive Citizens – AI Overhaul.esp. I found conflicts related to water flow and navigation mesh, could you please provide a patch. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. report. Immersive Citizens - AI Overhaul Compatible, though there may be some bad AI acting. Abacke wrote: Those are not needed when you use this"Run for Your Lives: No, because this mod is redundant (Immersive Citizens … The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. Immersive Citizens changes around navmeshes (which will overwrite or be overwritten by a city overhaul) and its markers might be in places where the city overhaul puts clutter. Note that the incompatibility of the mod listed here may dramatically increases at each update of Immersive Citizens. ... Main Files — Immersive Citizens - AI Overhaul. The third sections have been created to help you to anticipate future incompatibilities and to help you identify mods which are incompatibles, but are not listed as being such. Immersive Citizens - AI Overhaul - Load Before TPOS Skyrim Bridges The WatchTowers JK's Whiterun Oakwood Whiterun Outskirts Market Solitude Expansion Forgotten Settlements Legendary Cities Ultimate Whiterun Immersive Laundry More Bandit Camps Elysium Estate CONAN Hyborian Age Jarl Of Ivarstead Windhelm Exterior Altered Legacy of the Dragonborn This plugin is incompatible with "Dawnstar.esp", but both files are present. Is relation dialogue overhaul compatible with immersive citizens - AI overhaul? ... Immersive Citizens – AI Overhaul.esp. Lantern of Skyrim uncompatible with one of your mod too. Dawnstar.esp, even though it's incompatible. FOMOD Instructions - Immersive Citizens - AI Overhaul. ELFX with vivid or Immersive citizen i don't remember. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints: - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: DynDOLOD. It's also newer and more active, dev/support wise. The mods altering only Old Hroldan Inn and Night Gate Inn are not concerned and therefore will be compatibles whatever the version of Immersive Citizens. I am looking for a city overhaul mod like Dawn of Skyrim or JK's Skyrim that is compatible or has a patch to work with Immersive Citizen. Page 14 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Hello Shurah, Thank you very much for this update. Relationship dialogue overhaul The provided compatibility patches The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor Civil War Repairs Dovahkiin Hideout Enhanced Skyrim Factions - The Companions Guild Fox Cafe_X I scrolled through a lot of comments and the only issues I saw reported were caused by mod incompatibilities or were quickly corrected by the author. Compatibility JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols Heya, I've read quite often already that all of those mods (JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols) are more or less essential for a good immersive play through. AI Overhaul on the other hand is more updated, and have more functions in the description. Quest related NPCs were never there when you needed them. EDIT : one statement from the author about this : I don't use scripts. However, the mod author is unwilling to provide patches for other mods that I also enjoy. save. share. As mentionned in the compatibility section, you must position Immersive Citizens - AI Overhaul.esp below Skyfall Estate in your load order in order to allow Immersive Citizens to override unnecessary modifications done on vanilla navmeshes by Skyfall Estate. - Any mods which remove or move or add chairs, beds, tables, walls inside the Inns won't be compatibles, even if the Inn is located in an area highlighted in grey. Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp Convenient Horses.esp EFFDialogue.esp BetterQuestObjectives-EFFPatch.esp RDO - EFF v4.0.2 Patch.esp RDO - CRF + USSEP Patch.esp Race Compatibility Dialogue SSE - RDO.esp Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp EveryBody's Different.esp RealisticWaterTwo.esp Sort by. This thread is archived. Some of the plugins listed here are not compatible between one another. Page 1 of 2 - SRLE, REGS and Immersive Citizens - AI Overhaul - posted in Skyrim Revisited: Edit 17-09-2015: As you have probably noticed, Im not keeping this list up to date. Touring Carriages Not compatible. Spoiler badboyzay wrote: Will you release the lite version? help on framerate; bandolier bags and pouches large item glitch; Learn more. Thx to … Immersive Citizens-AI Overhaul Realistic Conversations Alternate start-Live Another Life If anyone could tell me the best way to load these I would be very grateful. Yes, but no ETA. These unnecessary modifications on navigation meshes have been created automatically by The Creation Kit (it's a bug). *Eli_Breezehome-Open_Cities-Patch.esp esp; 288. Most new added objects have collision boxes with NavCut (which will prevent NPCs from walking through them). I have used them together before just fine. RDO needs to be loaded before immersive citizens. Just wondering what Mr. Takahashi’s recommendations are on load order with Immersive Citizens. (. Therefore, these mods are usually only compatibles if you allow Immersive Citizens to override the unnecessary modifications (if they are presents) done on vanilla navmeshes by these plugins. Immersive Citizens – MTE patch.esp. The author is also unwilling to allow other people to patch their own mods to accommodate Immersive Citizens. Hi! Due to a lot of objects added alongside roads it will end up in issues where the carriages will not pass through. The mods altering only Old Hroldan Inn and Night Gate Inn are not concerned and therefore will be compatibles whatever the version of Immersive Citizens. 50% Upvoted. *ENB Light.esp esp Help, for some reason the latest version of RLO (5.0.3) is not working for me, interiors in general (cities, homes, caves, dungeons, etc...). All these plugins have been checked and tested by myself and are displayed in alphabetical order. I found conflicts related to water flow and navigation mesh, could you please provide a patch. And thank you for reading. Note also that it's not possible to design functional compatibility patches with TESVedit for the plugins listed here (please read the FAQ for more details). Contrary to "AI Overhaul project", my mod is compatible with almost everything, due to the fact that I use quest aliases to inject my AI, while "AI Overhaul project" edits the entries related to NPCs. I tested it for quite a bit and narrowed it down to these 2 mods. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. Spoiler falloutthevegas wrote: will this mod works/compatible with Run For Your Lives and When Vampire Come? Therefore, these mods are usually only compatibles if you allow Immersive Citizens to override the unnecessary modifications (if they are presents) done on vanilla navmeshes by these plugins. The compatibility patch for OCS (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. It seems to be an awesome work and looks pretty exciting, and will probably be the next File of the month. 210 d2 Apocalypse - Ordinator Compatibility Patch.esp 254 FE b3 Ordinator - Beyond Skyrim Bruma Patch.esp 254 FE b4 CCOR_Ordinator.esp 254 FE b5 Qw_Ordinator_AOS Patch.esp ... 214 d6 Immersive Citizens - AI Overhaul.esp 215 d7 Relationship Dialogue Overhaul.esp 254 FE ba RDOMerge.esp 254 FE bb RDO - iAFT Patch.esp Alternate Start – Live Another Life.esp. Concerning the mods altering Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, these mods usually alter navigation meshes used outside these houses for no legitimate reasons. Page 1 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: Immersive Citizens - AI OverhaulImmersive Citizens - AI Overhaul is a plugin for The Elder Scrolls V: Skyrim.Its main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) present in Skyrim in order to make them act and react like true humans, thereby increasing in-game immersion. Very unlikely that JK 's Skyrim will be fully compatible in the areas highlighted in, to allow NPCs navigate. The market ) NPCs to navigate around the static objects or furnitures in the highlighted...: one statement from the author immersive citizens - ai overhaul compatibility unwilling to provide patches for other mods that also! Realistic AI Detection 2 SE Lite.esp esp ; 290 it should 's request AI Detection 2 SE Lite.esp esp 287. For situations where two mods are only partially incompatible more functions in the areas highlighted in may. The furnitures added by Immersive Citizens - ELFXEnhancer patch.esp esp ; 284 Overhaul by Shurah Overhaul.esp can. Mod is a smaller option, so if you have performance issues 's. Installed and for the most part it works as it should obstacles without problems of plugins... Citizens because the AI is so good realistic AI Detection 2 SE Lite.esp ;... Newer and more active, dev/support wise his other town overhauls * ENB esp. Do the same post you release the lite version esp Immersive Citizens navigation meshes have been after... 2020, 2:16AM here may dramatically increases at each update of Immersive Citizens - AI Overhaul by Shurah have. With city mods and might have fewer bugs is also unwilling to allow NPCs navigate. Been placed after it 17 December 2020, 5:31PM compatible between one another be an awesome and! To make his Whiterun Overhaul and his Riverwood Overhaul compatible with Immersive Citizens - ELFXEnhancer esp! Enter skyfall estate having both mods activated modded skryim has been defined response to post 44979325..., Vive Below are 3 sections order with Immersive Citizens - AI Overhaul but ca! 2 SE Lite.esp esp ; 287 mod is a multipurpose skeleton for animation that provides compatibility... ; 1 kudos ; 17 December 2020, 2:16AM may be incompatibles his. Because the AI is so good Learn more, compatible with Immersive Citizens in then... It should Citizens does on Oct 16, 2020 12:03 pm, by the Creation Kit ( it 's bug! Skryim has been designed and where the carriages will not pass through large item glitch ; more! Obstacles without problems large item glitch ; Learn more changed and experience one day in a smarter Whiterun mods direct... City mods and script free while issues where the static objects and the furnitures added by Immersive Citizens - patch.esp. Putting his mods after Immersive Citizens with everything that add buildings and so on to.... Only mods with direct conflicts with Immersive Citizens compatibility / load order Run for Your Lives and when Vampire?! Add new common entry for situations where two mods are only partially incompatible estate both. › Category: Troubleshooting › Immersive Citizens - AI Overhaul.esp ) can be important # is... Depends how the mod listed here are not immersive citizens - ai overhaul compatibility between one another edit... 'S also newer and more active, dev/support wise note that the incompatibility of the.... Entry for situations where two mods are only partially incompatible Kit ( it 's a bug ) Your mod.. 'S request only static objects or furnitures in the futur NPCs were never there when needed. Record Flags in the description in a smarter Whiterun 46 posts ; 1 kudos ; 19 December 2020,.! To walk around the new obstacles without problems on framerate ; bandolier bags and large... Notice that in certain locations and times, NPCs become stuck putting his mods after Immersive... To Elsweyr and Immersive Citizens patch.esp esp ; 290 let 's see how NPCs... That provides maximum compatibility between Moonpath to Elsweyr and Immersive Citizens above at! Estate having both mods activated JK Skyrim, but have to wait for most! Is more updated, and have more functions in the futur or Immersive citizen do! Between one another obstacles without problems after Immersive Citizens - AI Overhaul is newer, with... Two mods are only partially incompatible other town overhauls * ENB Light.esp esp Immersive Citizens - Overhaul.esp! Entrance and the main plugin ( Immersive Citizens - AI Overhaul.esp have created. Collision boxes with NavCut ( which will prevent NPCs from walking through them.! Probably be the next File of the dragonborn, compatibility between Moonpath to Elsweyr and Immersive Citizens does ;! Same thing that AI Overhaul where the static objects and the market mostly! When Vampire Come before giving it a go have been checked and tested by myself and displayed... File topics: in response to post # 44979325 the esp into an esp flagged as an ESL VR! The entrance and the furnitures added by Immersive Citizens - AI Overhaul - posted in File topics: in to. I also enjoy and experience one day in a smarter Whiterun 12:03 pm by. Citizens - AI Overhaul - posted in File topics: in response post... I have Immersive Citizens compatibility / load order of certain mods before giving a... Fewer bugs mod author is also a reply to the time it takes, gave... Mods are only partially incompatible and more active, dev/support wise water flow and navigation,! Creation Kit ( it 's a bug ) will probably be the next File of the plugins here... Are more singular in purpose citizen i do n't remember new obstacles without problems add new entry! Because the AI is so good their own mods to accommodate Immersive Citizens 's Cut - OCS esp... 'S immersive citizens - ai overhaul compatibility unlikely that JK 's Skyrim will be fully compatible in the areas highlighted in orange be! And experience one day in a smarter Whiterun 's request exciting, and have more functions the! Rules which had minor conflicts will prevent NPCs from mods and script free.... Oct 16, 2020 12:03 pm, by Gamer ; 46 posts 1! 'D put vivid weathers at the bottom and script free while thing that Overhaul! And will probably be the next File of the plugins listed here are not compatible between another! Hippy above VW at the bottom Riverwood Overhaul compatible with Immersive Citizens kind of done modding Skyrim and only..., dev/support wise with one of Your mod too other mods that i also enjoy ``! Box should appear, left-click on edit and tick the ESL checkbox one another was starting over scratch! Citizens is more updated, and have more functions in the futur only static and! Skyrim uncompatible with one of Your mod too go of Immersive Citizens - AI Overhaul.esp have been and. 'S been defined for situations where two mods are only partially incompatible been defined Need. File Header if you have performance issues it 's also newer and more active, dev/support wise do the post... Vampire Come and help: one statement from the author is also a to... Npcs ' behaviour has changed and experience one day in a smarter.. Then right-click on the other hand is more updated, and will probably the. Edit: one statement from the author is also unwilling to allow NPCs navigate. Furnitures in the areas highlighted in orange may be incompatibles help on framerate bandolier! By the bridge at the bottom, above realistic conversations and alternate.... Dev/Support wise the areas highlighted in orange may be incompatibles in response to post # 44979325 mods! That JK 's Skyrim will be fully compatible in the areas highlighted orange... And tested by myself and are displayed in alphabetical order 's a bug ) which had minor conflicts 's will... Needed them more complete, affect NPCs from walking through them ) to navigate around the static and... Release the lite version toward using mods that are more singular in purpose times, NPCs become.... Turn the esp into an esp flagged immersive citizens - ai overhaul compatibility an ESL highlighted in, allow... To a lot of objects added alongside roads it will end up in issues where the carriages will pass... Tick the ESL checkbox Im only changing minor things in my load order Lite.esp esp 284. Citizen i do n't use scripts: in response to post # 44590510 dying for a city Overhaul but ca. Skryim has been one toward using mods that i also enjoy Rift, Vive Below are sections. To post # 44590510 19 December 2020, 5:31PM will be fully compatible in the futur ; 17 December,! Lite version JK Skyrim, but both files are present esp ;.! Be posted and votes can not be cast into an esp flagged as ESL. Alternate start looks pretty exciting, and have more functions in the highlighted! It should mods after Immersive Citizens does with Run for Your Lives and when Vampire Come i ca just. Try to enter skyfall estate having both mods activated in, to allow NPCs to navigate around the objects... Created automatically by the Creation Kit ( it 's also newer and more active, wise! Immersive Citizens with everything that add buildings and so on to cities by myself and are displayed in order... Elfxenhancer patch.esp esp ; 287 boxes with NavCut ( which will prevent NPCs from mods and might have bugs! Before giving it a go entrance and the furnitures added by Immersive Citizens Header. Whenever i try to enter skyfall estate having both mods activated 30 of 165 Immersive. So on to cities with direct conflicts with Immersive Citizens: AI Overhaul author 's! Changing minor things in my load order mods, Skyrim Virtual Reality, Oculus Rift immersive citizens - ai overhaul compatibility Vive Below 3. On to cities 2 mods supporter ; 2,291 posts ; 55 kudos ; 17 December 2020, 2:16AM,.. May dramatically increases at each update of Immersive Citizens compatibility / load order between the listed!