There's only a couple of Centaurs and you can get to Rivet City pretty easily then.Once you get to Rivet City, you'll have to speak to someone on the intercom to get the bridge moved. Can you find out what the Aliens are up to and foil their plans? When inside, she'll tell you some of what the rebels are planning and that you'll have to go to The Mill and collect some Steel Ingots. Note: Upon entering the Living Quarters you should have 24/25 recordings.In the Living Quarters there will be some Abominations and Aliens to deal with, also make sure you get the final recording in here to unlock the Alien Archivist trophy. Whichever way you choose, you'll face a lot of dangerous enemies along the way so ensure you have plenty of ammo and health items and that your weapons and armour are fully repaired. The advantage to option 2 is that you will get to keep your concealed weapon and be able to meet Midea that much sooner, therefore we recommend going down this route.The trophy will pop once you've entered "Downtown", your hidden weapon has been auto-equipped and the local Radio Station has been detected. The easiest way to start this Quest is to speak to Chief Gustavo at the Front Desk of Tenpenny Tower and agree to help get rid of Roy Philips and the rest of his Ghoul friends. After she wakes, quiz Reilly about what happened to her and her squad then she will ask you to rescue her squad from The Statesman Hotel. GLITCHEDThe problem with this trophy is that two of the Super Mutant Behemoths are glitchy but the one near the Jury Street Metro is really buggy and may not appear at all. All the pictures used in this Guide were created by. The trophy will pop once Elder Owyn Lyons has finished talking and the gate blocking your way is raised.Note: Once you leave the Jefferson Memorial you will be unable to return until the Quest called "Take it Back! Depending on your lock picking Skills, getting to Pinkerton will either be easy or annoying. The "Brain" will tell you that Desmond has a Jamming Device that's blocking his transmissions and wants you to destroy it. Health wise these two are very vulnerable so take care of any threats ASAP!To get everyone home safely, Fast Travel to the point nearest Big Town (if you haven't already discovered it) and escort them from there. The best way is to just give him the keys as the Quest will end then but If you choose to steal the Power Armour then head to Fort Constantine and enter the CO's quarters. You can check your progress in the "Stats" section of your Pip-Boy or the statistic sometimes appears at the side on a loading screen. Fallout 3 Trophy Guide & Road Map - Fallout 3 - The Pitt DLC Trophy Guide By UMPiCK24 , spazza136 and omegarevan • Published 23rd July 2014 • Updated 7th December 2016 The Pitt DLC Guide, which is part of our Fallout 3 range of trophy guides. Help the Ghouls get in and kill all the people in Tenpenny Tower. Watch this video for an exploit you can use if you fail to pass enough Speech Challenges by the end of the game: (Credit to OverKill360 for this video. To fix this problem read this quote from the, If you go down the Bad Karma route, you gain access to a hidden Armoury under the Citadel (thanks to. In the same room as the Bobblehead is a Holotape called "ZAX Destruct Sequence", pick it up as you may need it when you face President Eden.Soon after you meet the President, he will order you to take a vial of Modified F.E.V virus to plug into the Purifier at Project Purity (whether you use it or not is up to you but you can't exit the President's Office without it). See here for general advice and other tips: You may wish to start a new game for this DLC as doing it when your save file is approaching the 10mb Danger Zone may make life harder for you. After taking 1 of the Karma Perks, carry on Levelling up until you hit Level 30 and get the respective Karma trophy. Once you have found the entrance, you will be stopped by Tree Father Birch who will ask you to go with him talk to the god of Oasis.You don't actually get the "Oasis" Quest until you agree to go through with the Purification ceremony. The enemies that do get around him, you want to make sure you kill them quickly as their energy weapons will take a lot of health off you.Once you reach the Memorial (and have triggered the Quest "Project Impurity") you have to fight off a few Enclave soldiers and when you reach the lab, Colonel Autumn and his goons will be there. Point Lookout is the buggiest and most freeze-prone of all the DLCs so save and exit to the XMB frequently. After you open the door, you will have to cross a fallen Radio Mast to get to the other side (don’t save on the Mast or have the radio active when crossing, because both are known to freeze the game and corrupt your save). This is the place where you can get. Once you gain access to the caves, be careful as there are several different kinds of Mirelurk in there. Red: Big Town (Make sure you've completed "Big Trouble in Big Town" first). It's best to get Flak first as he's the hardest one to grab but make sure you get another Collar from Grouse before you go after Red because you can only carry one at any given time.The trophy will pop after collecting your fee for both Red and/or Flack from Grouse. Welcome one, welcome all to our guides coverage for The Pitt DLC. :This section is extremely linear so you can't get lost, just follow the Quest Marker and you will be fine. There's lots of ammo and medical supplies here to.When you finally get out of the Metro system via the Tenleytown/Friendship Station and Chevy Chase North, you'll be ambushed by some Super Mutants so head down the alley where the marker is pointing and you'll find the Brotherhood of Steel (these guys are your allies and will help kill the Super Mutants). The Xbox 360 and PC versions of Fallout 3 include 50 achievements worth a total of 1000 points, while the PlayStation 3 version includes 51 trophies (including the exclusive 51st "Platinum Trophy"). Make sure that you have 24 out of 25 logs before leaving this area. Story Related and UnmissableAfter speaking to General Chase and receiving your orders and field promotion, you will have to select your team and equip them and yourself. The first two families who visit will be ok if a little nervous but the third family will be dead with suspicious marks on their necks.Before or after you go to the West residence, you can pick the lock on Evan's house (if your lockpicking level is high enough) and grab the Bobblehead from his desk.After you have finished examining the West Residence, return to Evan and tell him the bad news. Now leave the Lab, Fast Travel to the Chaste Acres Dairy Farm then go to the marker, free the Deathclaw and move onto Old Olney.Once in Old Olney, make your way to the Sewers and the Old Olney Underground and gain entry to the Olney Powerworks where the Tesla Coil is Located. When asked if he knows of anyone who will take him he will mention something about Rivet City but do not go there until the main story tells you to else you'll glitch out the Scientific Pursuits trophy. After informing him of what has happened, Evan will ask about Ian to which you will reply that he wasn’t there. Once you enter the The Pitt itself you will not able to do any other quests until you have finished it and are able to leave. Story Related but GLITCHEDWARNING:There are several nasty bugs that can lock you out of this trophy so make sure you save before entering Haven. Once you get inside, clear the place out and grab the medicine and as much food as you can carry then exit and Fast Travel back to Megaton.Primary objective: Contract radiation SicknessOptional Objective: Contract 600 RADsThe way Harry did it was to stand next to the Megaton Nuke but the fastest place is at the old water tower by Springvale High School, because it has loads of radioactive barrels and the water inside the tower is highly radioactive. Bobbleheads have no weight so you don't have to worry about becoming overencumbered. The Nuka-Cola Challenge Possibly MISSABLEHead of State The Replicated Man Blood Ties DLC Step: Complete Point Lookout. The fastest ways to get these 3 Karma trophies are:Method 1: The Messiah trophy is another one that takes its time before popping so don't worry if it takes a short while to appear.Notes: When the trophy tiles for the True Mortal and Messiah trophies were being added, Bethesda accidentally switched them so when you unlock True Mortal, you get the Trophy tile but not the actual trophy for Messiah instead and vice versa. WARNING: Due to heavy censorship in the German version of the game, which removes the ability to perform headshots and renders the Bloody Mess Perk virtually useless, it is much harder to get this trophy by shooting your way through it so we recommend using one of the exploits instead. To my astonishment, after doing that Liberty Prime started moving and I was able to complete the Quest.Don't try shooting Liberty Prime if he gets stuck else he will turn hostile and kill you almost instantly.The easiest thing to do is to just let Liberty Prime to do all the killing as he throws nukes and has a big laser for a face. All you have to do is after you gain access to the Armoury in the Outcast base, pick up the Winterized T-51b Power Armour then drop it and pick it up again. It's best if you follow Sally's instructions and play stealthily until you manage to get into the Engineering Core, else you will find things get hard really quickly. If you have the Black Widow Perk you can avoid a shootout by persuading him to leave The Pitt and never return. Once in the Engineering Core, it's just a matter of following Sally round until she takes you to where the Stasis Chambers are.The Quest will end and the trophy will pop once you get to the Stasis Chambers and Sally has finished talking. Make sure you save beforehand so you can reload afterwards as this will give you Bad Karma and you need Roy for the "Tenpenny Tower" Quest. You have 3 options:1: Pass a Speech Challenge and give him some Buffout (if you have any).2: Pass a Speech Challenge and persuade Dr. Li to leave him behind.3: Give him a Stimpak (if you have any).We recommend option 1 because the group will still listen you and you'll be one step closer to the Silver Tongued Devil trophy. You might wish to start a new game for this DLC as doing it when your save file is approaching the 10mb Danger Zone may make life harder for you but travelling light will help ease the lag a little. Even though there are 31 discoverable Locations in Point Lookout, the "Sub Recovery Site" and "Kenny's Cave" Locations do not count towards this trophy (it looks like these two locations can actually be glitchy and not show on the map at all (credit to Matt1yu for this info)). After dealing with Fawkes, Fast Travel back to the Citadel and make your way to the Science Labs where you will witness an argument between Scribe Rothchild, Elder Owyn Lyons and Sarah Lyons. After you leave the Washington Monument, return to Three Dog and turn in the Quest. If your Speech Skills are high enough then you can bribe your way into the Slave enclosure by bribing the Guard with 600 caps, this is preferable because then you can save your ammo for later and keep your health up for a bit longer. You can just click on the terminal and you will get a message about Bad Karma, back out of the terminal then reopen it and you will get the same message again. Save in a new slot when you are 100-400 XP away from Levelling up to Level 30. He will eventually direct you to a terminal that has the location of a few Vaults, including Vault 87 which is the one you want. After you’ve returned to the Rotunda and seen and done everything there, you'll be asked to Escort Dr. Li and a few others out of the Memorial, through the Taff Tunnels and out to the Citadel. Reload your Level 29 save then repeat step 4 until you have all 3 Karma trophies. Credit to Fordis and x410xDragon for confirming these details.Method 4: Operation: Anchorage DLC trick via the Mothership: Zeta DLCThis is very similar to Method 2 only instead of doing the Armour trick in the Outcast's Armoury, instead you retrieve all your gear from the locker near your cell on the Mothership after being abducted then the trophy will pop.Of the 4 Methods, no3 is probably the quickest but we'll leave that up to you to decide. None of these fights are hard and the other competitors will usually go down pretty quickly After exiting The Hole for the third and final time, a Slaver called Krenshaw will tell you that Ashur wants to see you. See the linked advice thread mentioned in the Road Map for how to clear the cache.Speak to Benjamin then you will be free to tackle the objectives in any order. LingMs. The "Smugglers Shack" and "Ruzka's Lair" Locations shown on the above map don't actually exist, yes there is a bear cave and a sniper inhabited shack but they are not recognised as such in-game and don't appear on either the Local or World maps so ignore them. After you've spoken to Jackson, talk to the "Brain" and listen to what it has to say then return to Desmond and tell him everything.After you’ve spoken to Desmond, head off to the Ferris Wheel that's near to where you arrived in PL and plant the Jamming Device which Desmond gave you (or destroy it if you sided with the Professor). You may or may not be stopped by an Enclave Officer when you try to leave your cell, if you are then you will have to pass a Speech Challenge to avoid any initial conflict on your way up to the President's office but it won't last as the order will be rescinded almost immediately so you'll be forced to fight your way through the base to the President. The DLC Steps are only relevant if you have the respective DLC(s) or the GOTY Edition but if don't have either, then feel free to ignore them. Save when you're just a few XP off hitting Level 29. Follow Desmond to the Lighthouse and down the secret entrance to the bunker, killing all the Robots and Turrets as you go.Once you've made your way inside you will eventually come to the chamber where Professor Calvert's Brain is hiding and you will have to choose who to kill. Evergreen Mills (locked in a pen) - You'll have to destroy the generator to free it but you can also kill it whilst it's still in the cage, if you can get to the cliff above it. Achievements / Trophies. Do not return to Everett until you have all 100 Ingots otherwise the trophy could glitch. Your goal when you get inside is to find the Research Holotapes your Father left behind and one in particular, they're in Rotunda in the lab on top of the machine just outside the inner doors. Anything that isn't human counts towards the total e.g. Although this is for the Xbox 360 version, the info is still valid).At the Uplink terminal, you will have 5 options as to where to target the missiles: Option 5 is the one you want as nuking anywhere else will cause virtually everyone in the Capital Wasteland to hate you, which will make life harder in the long run. During the conversation, Uncle Roe will inform you of the situation and you will get the chance to say you will deal with one or both of them. Also, make sure you grab a few mines so you will have one to give to Moira to complete the optional objective and be able to sell the rest to her for a good price.Notes: Chapter 2: ThrivePrimary objective: Test the repellent on Mole RatsOptional objective: Test the repellent on 7 or more Mole RatsMoira will send you to the Tepid Sewers for this Quest so make your way there and kill all the Mole Rats you see with the Repellent Stick but watch out for traps and Raiders whilst you're there. After doing this, talk to Sally then retrieve your gear from a nearby Security Office and make your way to the Steamworks.Note: If you haven't already got the Main Game trophy called You Gotta Shoot 'Em in the Head either by giving Mister Crowley the keys, taking the Power Armour for yourself or using the Operation: Anchorage DLC trick then you have an additional way of getting it now. Story Related and UnmissableBefore starting this DLC make sure all your equipment is fully repaired and you have plenty of ammo and health items, because there are some major battles ahead.After waking up and being debriefed by Elder Lyons, he will tell you to speak with Scribe Rothchild. Now you have to return to Desmond who will be really peeved that you returned without any info. are) so you'll have to move to the outside area before you'll be allowed to. The glitch is when the screen starts flashing on and off and floods part of it with a black blob. This trophy can be glitchy, so save before you try to finish this quest. Use the terminals to unlock all the doors and disable all the Security measures.Because the Level design of this section is so complicated, here's a video showing how to get from the Mainframe to the Uplink: (Credit to for the video. If your Speech Level is high enough, you will be able to persuade the Quartermaster to give you a Gauss Rifle and some ammo.WARNING: The Frame-Rate will plummet to almost nothing on exiting the tent the first 3 times you're sent there so save, exit, reload the game and clear the cache to fix it each time. Story Related but MISSABLE and GLITCHEDThe start of this Quest is set a few years after the previous one and you're told by your father that you must take the G.O.A.T exam to see what the future holds for you. "No Weaknesses" will only raise to 5 the traits that are less than that. The Bobbleheads you gain from the vision sequence in the Point Lookout DLC do. Level up and take either the Devil's Highway, Escalator to Heaven or Karmic Rebalance Perk, depending on which Karma Level you're aiming for and what you're already at to get the respective trophy. Story Related, UnmissableOnce you've left Smith Casey's Garage, either Fast Travel to Rivet City or walk there and escort your Father. geschrieben von Stefan Brauner am 09.05.2012 . Should you not like the 3 Skills that are auto-tagged at the end of the test when you speak to Mr. Brotch, you can reset them by pressing then choose your own.The trophy will pop just after getting your results. MISSABLEThis is a lengthy Side Quest trophy and can be missed because if you kill Moira or she dies on the way to Underworld (if you nuked Megaton), then the Quest will fail. It's also wise to leave all your weapons and ammo at home because they're going to be of little use against the heavily armed and shielded Aliens, you will find better gear on the Mothership.WARNING: There is a nasty but rare bug where the game can glitch during the opening sequence thus preventing you from continuing. After wondering about a bit you will meet a little girl called Sally. Once you've found out a little more about the children, say you'll buy them then he'll then say he wants 2,000 caps for them but with a high enough speech level you'll be able to get him down to 1,200 caps. Quest won't pop the trophy, you also have to finish another Quest you're given once you reach the Jefferson Memorial called "Project Impurity".Make sure that before accepting this Quest you have made a manual save and backed it up somewhere, because this Quest is the point of no return if you don't have the Broken Steel DLC installed. Next, Level up to Level 28 and take the Here and Now Perk so you hit Level 29 then choose any Perk you want then save your game. We highly recommend starting a new game for this DLC, because doing it when your save File is past the 10mb Danger Zone will make life much harder for you. We recommended doing all the optional objectives because you will get much better rewards for doing so, especially at the end when you hand in the final objective. You need to free her from her cell by overloading the nearby generator by raising the cooling rods, then pressing on the Core Coolant Switches. Once inside, talk to Dukov and repeat the same conversation you had with Ted and he'll give you his key.The last key belongs to Dave you runs his own little Republic in the top right-hand corner of the map. Top Contributors: IGN-GameGuides, Hector Madrigal, Jon Ryan + more. Anything that pops up saying "You have discovered "x" location" counts for the trophy see below for an example of this.Undiscovered location icons:Example of a newly discovered location icon:Maps: LINK (credit to the Fallout Wiki for the link). The trophy will pop almost immediately afterwards. The Museum is full of Super Mutants so go prepared for a fight. Also make sure you pick up the unique Alien Disintegrator called the Destabilizer whilst at the Firing Range because it's one of the most powerful weapons in the game. It will extremely squander the time. The description for this is extremely misleading. Loot the body but ensure you take the "Bomb Storage Key" as you'll need that on your way out. Level up then take either the Devil's Highway, Escalator to Heaven or Karmic Rebalance Perk (depending on which Karma Level you're aiming for and what you're already at). trophies can all be missed by saying or doing the wrong thing but you have to be really careful where Strictly Business and Vault-Tec C.E.O. Inside there will be lots of Sentry Bots so make sure you've brought some Pulse Grenades/Mines. See here for a written location guide of all the Bobbleheads in the Main Game: LINK (credit to the Fallout Wiki for the link). Fallout 3 was released before trophies were mandatory so ensure you have the 1.06 trophy patch installed before starting, because the trophies are not retrospective. To make your life easier, complete the optional part of this Quest and retrieve the Shipping Manifest from the Nuka-Cola Plant. There are also several Mole Rats round the back of Megaton (providing you haven't already killed them) and the more you kill before entering the Tepid Sewers, the less you will have to kill when you're in there. If you do have the Broken Steel DLC then only the trophies listed in the Walkthrough can be missed. See the Karma Advice section in the Road Map for important info on managing your saves correctly.See Last, Best Hope of Humanity, Reach Level 8 with Good or higher Karma, the trophy will pop on the Levelling up screen where you raise your stats. Read Online Fallout 3 The Pitt Trophy Guide Fallout 3 The Pitt Trophy Guide Right here, we have countless book fallout 3 the pitt trophy guide and collections to check out. in the trophy list is a DLC trophy and not required for the . Do something to reduce or increase your Karma to the one you want e.g from Good Karma to Bad. After the Pulse Field has been neutralised make your way to the Chinese HQ and kill the General. Sally will lock onto it and all you have to do is fire when the lights start spinning around the "Fire" button. Reach Level 20 with Good or higher Karma, the trophy will pop on the Levelling screen where you raise your stats. Save before speaking to him so you can reload if you fail the Speech Challenge. Select it to add the "Aiding the Outcasts" quest to your Active Quest list. However below, subsequent to you visit this web page, it will be in view of that totally simple to acquire as capably as download lead fallout 3 the pitt trophy guide It will not take many epoch as we run by before. If you have the Puppies! Also, Companions are not allowed into The Pitt so you will have to tell them to wait or dismiss them before Wernher will take you there. This is the only DLC that allows you to take Companions with you into the DLC areas so take advantage of this. If you don't get it when you're in Raven Rock then there is no chance of getting it again without starting a new game or loading an earlier save.- Vault 101: You have 3 chances to get this trophy: One at the very beginning of the game during the "Growing Up Fast" Quest, another during the "Escape!" Once you are ready, talk to Wernher and press on the nearby Handcart to go to The Pitt.After arriving, Wernher will have an argument with some Slavers and kill them. Re-arm a Bear Trap (there a some in Meresti Trainyard), step on it then re-arm it again and repeat until you get crippled. Eventually you will enter a large bombed-out building that is crawling with Enclave soldiers, kill them all before entering the Powerworks.The only real threats you will encounter inside the Powerworks are Sentry Bots and Turrets, all of which can be remotely disabled if your Science Level is high enough, otherwise you will have to destroy them. 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